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Zbrush polygroups
Zbrush polygroups









zbrush polygroups zbrush polygroups zbrush polygroups

You can Rename subtools with the button – since most will start as ‘sphere’ or ‘cube’ this can be handy.Īll Low and All High are used to simultaneously adjust the subdivision levels of all subtools. The curved arrows allow you to move your selected subtool up and down in the list order, which is important when you want to merge two subtools into one. Simply clicking on another subtool, or using the Up and Down arrows underneath the list will allow another to be selected. Only one Subtool can be active at a time, and this is the one that you can sculpt. Each piece is known as a subtool, and is managed in the toolbar shown below:įor instance if you had a character, his body could be one subtool, his helmet a different one, his sword another and so on. Tools such as characters, mechanical objects etc can become complicated and it is often easier to construct them from separate pieces rather than as a single whole.

zbrush polygroups

In this image, if you clicked on the large white Polysphere button it would open up a list of premade primitives in ZBrush such as spheres and cubes which are then ready to be sculpted. Make PolyMesh3D is an important button to know – when you first load a tool and want to start sculpting, you must click this to make it deformable. Note that when you export, you can choose only the selected subtool as an obj file. obj files from other 3d packages, or save them out. ‘ Load Tool‘ and ‘ Save As‘ allow you to load and save tools in progress, such as characters, objects etc. When you first open Zbrush, the only thing visible is the Tool column, as shown below:įrom here, you can add tools to your canvas, either starting from scratch, from opening a pre-existing one. Every model you sculpt in Zbrush is considered a ‘tool’.











Zbrush polygroups